So much changes in new V.1
KH1 Godot HUD » Devlog
I rearranged the files, renamed a lot of shit (tho the ui node names are still confusing as of v.1), refactored so much, discovered and cummed at custom resource, used a couple of plugins: GDScript Plus and (not used in v.1 yet. just enabled.) Antialiased Line2D, and added stuff.
There’s more customization features like uh, coloring your bars.
idk what to say more. here’s my todo list:
TODO LIST
---Legend----
X - done
O - on-going
[X] Deal with StreamTexture and Image loading bananas
[X] Outline bars
[ ] Adding faces
[ ] Polishing graphics
[ ] Antialiasing
[ ] Add transparent gray behind portrait
[O] "HP/MP" labels
[X] Implementing UIs for fill mode
…damn. Now I have respect on developers who document every step they do.
Files
kh-hud v-1.tar.gz 2.9 MB
Aug 10, 2022
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